Posts tagged Video game music
Blurring Disciplinary Boundaries through Chiptunes

My portion of this panel session begins with a brief discussion on the broad landscape of music engagement as it relates to video games (e.g., music engagement within, through, and around video games). I then dive deeper into the potential for such engagement to blur disciplinary boundaries across multiple disciplines. As a main example, I discuss how chipmusicians might engage in computer science, entrepreneurial, and visual art practices for music-related purposes. Such engagement raises questions for the field of education and demonstrates an underexplored potential evident within the intersections of music, video games, and education.   

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Modern Video Game Projects

This session will explore potential projects that involve creating music to modern video games. We will also explore how video games can be used to explore technology, music theory, music history, composing, and performing with modern video games. Experience with video games is not required as the focus is on the unique musical affordances students can experience when creating music to video games. Please feel free to bring an instrument as we will experience a mini project that requires everyone to musically contribute to a live video game in the session.

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Old School Video Game Projects

This session will explore potential projects that involve composing and performing music in the 8-bit aesthetic. We will also explore how the 8-bit aesthetic can be used to explore technology, music theory, and music history through composing and performing with 8-bit video games. Experience with video games is not required as the focus is on the unique musical affordances students can experience when composing and performing music to old school video games. Please feel free to bring a laptop with a way to write music notation as we will create and perform music to a live video game in the session. 

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Video Games in Music Education

This session will explore applications of video games inside and outside of the music classroom. We will explore various games, apps, and websites that allow students to engage with music through video games. Experience with video games is not required as the focus is on the unique musical affordances students can experience when engaging with music video games. Please feel free to bring an instrument, laptop, and/or tablet as we will be exploring a wide variety of uses of video games inside and outside of the music classroom.

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Engaging with Popular and Participatory Cultures: Implications for Music Teaching and Learning by Tobias, E., Box, C., Johnston, N., & O’Leary, J.

In this panel we (a music teacher educator and three doctoral students) address our engagement with popular and participatory cultures to develop understanding, skills, and dispositions related to such engagement for K-12 and higher education. We demonstrate how new musicianship and musical engagement situated in participatory and popular cultures can inform contemporary approaches for music teaching and learning, broadening beyond garage band-focused approaches to address popular music and culture in music programs. We discuss key principles and concepts related to participatory culture and transforming or recontextualizing music in terms of 1) musical engagement; 2) musical learning; and 3) future practice. NOTE: The resources on this website only pertain to my portion of this panel presentation. 

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8-bit Composition Unit? Composing for Old School Video Games

Students are highly motivated by video games as they can spend dozens of hours playing each week. What if educators could channel this motivation into composing by allowing students the opportunity to compose to old school video games? This presentation demonstrates a variety of 8-bit musical experiences that integrate technology, theory, history, composition, and performance with 8-bit video games.

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From Large Ensembles to Video Games: Technology in Music Education

In the past couple decades, instrumental education has evolved relatively very little in comparison to technology. Understanding how to augment music education through technology is vital to the growth of our field. This presentation provides some suggestions for using technology in instrumental settings to expand possibilities for both performing and teaching.

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